DEATHMATCHWIKI
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Hangar 07
DEATHMATCH / WIKI

DEATHMATCH

A concise guide to playing, collecting and trading.

Chapter 01

The game

Deathmatch is a browser shooter with free-for-all battles, military operators and collectible weapon finishes.

Launch plan
  1. Connect a compatible wallet and activate your account for US$1. The approved account receives 30,000 DMT once.
  2. Complete valid matches and use the daily spin to collect eligible rewards within the daily limits.
  3. Spend DMT on cases and skins, or sell owned items to other players at agreed prices.
Game guide

Free-for-all

The player with the most kills wins. Fewer deaths break a tie. Enter from Play, find a match and stay until the result screen.

Per round
10 min
Respawn
3 s
Base health
150 HP

Base health is 150 HP; operator benefits can raise it to 158 HP. Kills restore up to 15 HP, without exceeding your equipped maximum.

Controls

ActionControl
MoveW A S D
Shoot / aimLeft / right click
ReloadR
Switch weapons1 / 2 / 3
Jump / sprintSpace / Shift
Pause and release mouseEsc
The three arenas
Block District

Block District

Streets and a central plaza.

Hangar 07

Hangar 07

Cargo and interior lanes.

Castaway Island

Castaway Island

Water, wreckage and trees.

Weapons & loadout
VX-7VX-7
PX-9PX-9
K-01K-01

Values below are base stats. Equipped skins can modify weapon damage, reload and recoil.

WeaponBody damageMagazineReload
VX-720302.2 sec
PX-98121.5 sec
K-0130——
Chapter 02Launch plan

DMT & rewards

At launch, DMT will be Deathmatch’s real onchain token, tradable from day one and usable for cases, skins and player trading.

DMT currently uses an internal game balance. Web3 features are still in development.

Up to 9,925 DMT per UTC day from matches, including skins and x2, plus up to 75 DMT from one daily spin: 10,000 DMT in standard rewards.

Player sales move existing DMT and are outside the standard reward cap. Tournaments use their own published prize budgets.

Account activation
US$1
Starting balance
30,000 DMT
Standard daily rewards
10,000 DMT
DMT & rewards

What is DMT?

At launch, DMT will be Deathmatch’s real onchain token, tradable from day one and usable for cases, skins and player trading.

DMT currently uses an internal game balance. Web3 features are still in development.

How to earn it

SourceReward
Account activation30,000 DMT · once per account
MatchesUp to 9,925 DMT per UTC day
Daily spin25 or 75 DMT when a DMT prize is drawn
Market salesSale price minus the 5% fee

A valid match pays 15 DMT + 3 per rewarded kill + 2 per headshot kill + 10 for first place. At least 45 active seconds are required; at most 20 kills count. The daily match cap includes x2.

Only the highest equipped DMT bonus applies once per completed, eligible match. Fractions accumulate. The 9,925 DMT daily cap includes skins and x2; x2 does not multiply the skin bonus.

Daily spin & x2 bonus

One prize every 24 hours

Use the free daily spin in Shop. The next spin unlocks 24 hours after your previous one. Prizes can be DMT, a skin, a case or an x2 bonus.

The x2 bonus

It boosts three paid match rewards, within the 9,925 DMT daily match cap. A charge is consumed only if extra DMT is paid.

All prizes and probabilities
PrizeDrop chance
25 DMT30%
75 DMT18%
Toxic Circuit20%
Woodland scout12%
Patrol case9%
Recruitment case6%
DMT x2 · 3 matches3%
Veteran case1%
Squad case0.6%
Elite case0.25%
High Command case0.1%
Jade Relic0.03%
Polar guard0.02%
Your account

Account activation

At launch, activate your account for US$1 and start with 30,000 DMT.

Wallet sign-in

The sign-in signature proves ownership of your wallet. Never share your recovery phrase.

Phone connection

Mobile QR login is not available yet. Use a compatible browser wallet.

Frequently asked questions
Do rare skins deal more damage?

Yes. Weapon finishes can improve damage, reload and control; operators can improve health and movement. Check each item's declared combat and DMT bonuses.

What if I get a duplicate?

It is another inventory copy. You may keep it or list it on the player market.

Do I need a wallet to play?

At launch, a compatible wallet will be required to activate your account and use DMT.

When can I spin again?

24 hours after the previous spin, rather than at local midnight.

Chapter 03

Skins & cases

Equip skins in Inventory. Weapon finishes can improve damage, reload and control; operators can improve health and movement. Combat and DMT bonuses scale with rarity and are shown before buying.

Weapon and operator cases contain one random cosmetic. Select a case to see its complete drop table and price.

Mints & waitlistLaunch plan

Planned: free and paid cosmetic mints. Free campaigns use play-earned eligibility; paid editions publish their content and price before minting.

Rarity scales combat and DMT benefits. Each item shows its bonuses before purchase; rarity does not guarantee a financial return.

The waitlist publishes eligibility, mint dates, supply and per-account and per-wallet limits. A free mint may still have network costs.

Cases & openings

Weapon and operator cases contain one random cosmetic. Select a case to see its complete drop table and price.

Before opening

Every opening uses independent probabilities. A duplicate is another copy, and an owned case opens without paying its shop price again.

Patrol case80 DMT
Patrol case
Opening price80 DMT

Or use one owned case

Contents and probabilities

Toxic CircuitUNCOMMON
35%
Candy blocksUNCOMMON
30%
Ocean GridUNCOMMON
22%
Arctic GhostRARE
10%
Solar BlocksRARE
2.5%
Viper WoodlandEPIC
0.5%
Total probability100%

Each opening is independent. Rarity does not guarantee a resale price.

Veteran case180 DMT
Veteran case
Opening price180 DMT

Or use one owned case

Contents and probabilities

ObsidianRARE
36%
Hazard ZoneRARE
28%
Crimson PixelRARE
20%
Ember ProtocolEPIC
12%
Night OpsEPIC
3.5%
Jade RelicLEGENDARY
0.5%
Total probability100%

Each opening is independent. Rarity does not guarantee a resale price.

Elite case350 DMT
Elite case
Opening price350 DMT

Or use one owned case

Contents and probabilities

Emerald EliteEPIC
38%
Neon ArcadeEPIC
29%
Gold RushEPIC
20%
Prism VoxelEPIC
10%
Viper WoodlandEPIC
2%
Night OpsEPIC
0.8%
Jade RelicLEGENDARY
0.2%
Total probability100%

Each opening is independent. Rarity does not guarantee a resale price.

Recruitment case90 DMT
Recruitment case
Opening price90 DMT

Or use one owned case

Contents and probabilities

Woodland scoutUNCOMMON
50%
Urban patrolUNCOMMON
30%
MarineRARE
12%
VanguardRARE
7%
Maroon commandoEPIC
0.9%
Night operatorLEGENDARY
0.1%
Total probability100%

Each opening is independent. Rarity does not guarantee a resale price.

Squad case220 DMT
Squad case
Opening price220 DMT

Or use one owned case

Contents and probabilities

Woodland scoutUNCOMMON
30%
Urban patrolUNCOMMON
25%
MarineRARE
20%
VanguardRARE
17%
Desert sentinelEPIC
6%
Maroon commandoEPIC
1.5%
Night operatorLEGENDARY
0.4%
Polar guardMYTHIC
0.1%
Total probability100%

Each opening is independent. Rarity does not guarantee a resale price.

High Command case400 DMT
High Command case
Opening price400 DMT

Or use one owned case

Contents and probabilities

VanguardRARE
45%
MarineRARE
28%
Desert sentinelEPIC
20%
Maroon commandoEPIC
5.8%
Night operatorLEGENDARY
1%
Polar guardMYTHIC
0.2%
Total probability100%

Each opening is independent. Rarity does not guarantee a resale price.

Skins & cases

Equip skins in Inventory. Weapon finishes can improve damage, reload and control; operators can improve health and movement. Combat and DMT bonuses scale with rarity and are shown before buying.

How to get skins

Open cases, win daily prizes or buy from another player. Duplicates are separate copies you can keep or sell.

Military operators
Recruit
STARTER

Recruit

No helmet

Vanguard
RARE

Vanguard

Military helmet

Night operator
LEGENDARY

Night operator

Tactical helmet

Urban patrol
UNCOMMON

Urban patrol

Tactical cap

Maroon commando
EPIC

Maroon commando

Military beret

Desert sentinel
EPIC

Desert sentinel

Military helmet

Polar guard
MYTHIC

Polar guard

Military helmet

Woodland scout
UNCOMMON

Woodland scout

Field cap

Marine
RARE

Marine

No helmet

Weapon finishes
Field Issue
STARTER

Field Issue

SERVICE COLLECTION

Toxic Circuit
UNCOMMON

Toxic Circuit

HAZARD COLLECTION

Arctic Ghost
RARE

Arctic Ghost

POLAR COLLECTION

Obsidian
RARE

Obsidian

FORGED COLLECTION

Ember Protocol
EPIC

Ember Protocol

AFTERBURN COLLECTION

Emerald Elite
EPIC

Emerald Elite

DEATHMATCH COLLECTION

Candy blocks
UNCOMMON

Candy blocks

SUGAR COLLECTION

Ocean Grid
UNCOMMON

Ocean Grid

TIDAL COLLECTION

Solar Blocks
RARE

Solar Blocks

SOLAR COLLECTION

Hazard Zone
RARE

Hazard Zone

CONSTRUCTION COLLECTION

Crimson Pixel
RARE

Crimson Pixel

CRIMSON COLLECTION

Neon Arcade
EPIC

Neon Arcade

ARCADE COLLECTION

Gold Rush
EPIC

Gold Rush

VAULT COLLECTION

Prism Voxel
EPIC

Prism Voxel

PRISM COLLECTION

Viper Woodland
EPIC

Viper Woodland

CASE EXCLUSIVE

Night Ops
EPIC

Night Ops

CASE EXCLUSIVE

Jade Relic
LEGENDARY

Jade Relic

CASE EXCLUSIVE

Chapter 04

Events & tournaments

Daily killsWeekly killsSpecial events

Compete in daily, weekly or special kill rankings. Only eligible completed matches and server-verified kills against human players count.

The administrator sets the dates, rules and prizes before opening each event. Published prizes are reserved from a fixed internal-DMT fund recovered from completed market fees.

Chapter 05

Player market

Players choose their prices. A sale needs another buyer; listed copies remain reserved until sold or cancelled.

The fee is 5%, rounded up to a whole DMT. A 1,000 DMT sale leaves 950 DMT for the seller.

Opening a case does not refund its cost. Sale proceeds may be lower or higher than what you paid; fees reduce the result.

Player market

Buy

Choose an offer and pay with DMT. The cosmetic moves to your inventory.

Sell

List a copy at your asking price. Once it sells, you receive DMT minus the fee.

Market fee

The fee is 5%, rounded up to a whole DMT. A 1,000 DMT sale leaves 950 DMT for the seller.

Your listings

A listed copy stays reserved until it sells or you cancel. Cancelling an unsold listing is free.

Listing limits
  • Prices: 10–100,000 DMT.
  • Up to 20 active listings. Starting appearances cannot be sold.
Detailed rules and catalog